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Question by Censureret · Oct 28, 2017 at 08:47 PM · transformvector3transform.positionmath

Gameobjects transform position minus range

I wasn't exactly sure what to call this question but here is the scenario

I have an enemy that is supposed to move towards my player. Now i want to find the players location minus a distance so that my enemy doesn't go directly up to my players face. However, i have been unable to find anything that allows me to do this.

I know that the Vector3 of my player is gameobject.transform.position but how do I minus say a distance of 2 from that?

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Answer by Hellium · Oct 28, 2017 at 09:03 PM

If I understand correctly, you want to find the point (called P) between an origin point (called O) and the target point (T) so that Distance(T,P) = radius ?

If so, here is how to compute it :

 float radius = 2 ;
 Vector3 direction = (originTransform.position - targetTransform.position ).normalized ;
 Vector3 finalPosition = targetTransform.position + direction * radius ;
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avatar image Censureret · Oct 29, 2017 at 01:51 PM 0
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This code has a funny side effect it teleports my Player (target) to the enemy (gameobject)

avatar image Hellium Censureret · Oct 29, 2017 at 01:59 PM 0
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You did not indicated you wanted a smooth movement. You asked a position, I gave it ;) You will find several questions about "How to get smooth movement to a position"

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