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Question by Epilol · Jul 31, 2015 at 02:56 PM · uiguiinterface

Problem with GUI element following enemy

Hello guys I'm experiencing a little problem while setting a ui element to follow the enemies. Basically the UI object moves with the enemy , but the movement is based on the position of the camera and on the PoV. If the enemy is in the middle of the screen the button is centered, but if the enemy is on the right the button is on the left and if it's on the left, the button is on the right. Notice I'm just talking about the x, the y is fine

enemy on the right of the camera:

alt text

enemy on the left of the camera:

alt text

and this is the code I'm using:

 Vector3 screenPos = Camera.main.WorldToScreenPoint(unit.transform);
 button.tranform.position = screenPos;

thanks a lot

right.png (52.4 kB)
left.png (46.9 kB)
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avatar image Oribow · Aug 01, 2015 at 10:39 PM 0
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Where is the anchor of your button located? Certainly there is nothing wrong with your code.

avatar image Epilol · Aug 01, 2015 at 11:59 PM 0
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the anchor is centered. Also the bar moves when I zoom in and out (but on the y this time)

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