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This question was closed Jan 16, 2012 at 07:21 AM by ina for the following reason:

Problem is not reproducible or outdated

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Question by ina · Jan 02, 2012 at 06:48 AM · colliderplaneideprimitives

Changing thickness of plane collider in default plane...

It looks like the thickness of the default plane's collider actually changes with the plane when you scale it to a larger size!! Is there a way to change the thickness?

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avatar image rabbitfang · Jan 02, 2012 at 07:17 AM 0
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What do you mean by 'thickness'? If you mean in the local Y direction (perpendicular to the plane), then it won't change thickness because a plane has no thickness (definition of plane). However, the X & Z size of the collider does scale with the plane.

avatar image ina · Jan 02, 2012 at 08:46 AM 0
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Actually the plane collider's thickness grows with scale! Try it! (Note, it's the plane collider and not the rendered mesh.)

avatar image aldonaletto · Jan 02, 2012 at 01:31 PM 0
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I agree to @rabbitfang: the plane uses a mesh collider, but it has no thickness - it's a single-sided collider, like a Plane geometric entity: the back face does not detect collisions.

avatar image Statement · Jan 02, 2012 at 01:43 PM 0
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@ina, What version of Unity are you running? I'm using 3.4.2f3 and the collider doesn't get "thicker" as I scale the object.

avatar image rabbitfang · Jan 02, 2012 at 04:51 PM 0
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@ina, I did try it with the plane collider. The collider did not change thickness at all. $$anonymous$$ake sure you are using the correct collider.

P.S. I turned of the rendered mesh so only the collider's wireframe was visible. No change.

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Answer by Eric5h5 · Jan 02, 2012 at 02:45 PM

The thickness does not change on the default plane collider--it's a 1-sided mesh collider and it's mathematically impossible for it to have any thickness. You can always replace any collider with whatever you want, such as a box collider, if you want it to have thickness. Conversely, if you don't want any thickness, then a mesh collider using the default plane mesh will provide that.

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Answer by rabbitfang · Jan 03, 2012 at 04:30 PM

Turn off the "Convex" option in the mesh collider. The calculations are being screwed up when you tell it to be convex.

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