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Question by Haeder2132 · Aug 11, 2017 at 06:51 AM · sceneienumeratorstartcoroutinegameover

Why the StartCoroutine(GameOver()); don't work

Why the StartCoroutine(GameOver()); don't work my code using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine; using System;

public class P_Collide : MonoBehaviour {

 public int Moneys;
 public GameObject MoneyUI;
 public static int health = 3;
 public AudioClip CollectMoney;
 public AudioClip pain;

 // Update is called once per frame
 void Update () {
     if (health <= 0)
     {
         
     }

 }
 private void OnTriggerEnter2D(Collider2D trig)
 {
     if (trig.gameObject.tag == "Money")
     {
         StartCoroutine(GameOver());
         GetComponent<AudioSource>().PlayOneShot(CollectMoney, 0.5f);
         Moneys++;
         MoneyUI.GetComponent<Text>().text = (Moneys.ToString());
         Destroy(trig.gameObject);
     }
     if (trig.gameObject.tag == "log")
     {
         TakeDamage();
     }
 }

 void TakeDamage()
 {
     GetComponent<AudioSource>().PlayOneShot(pain, 0.5f);
     health--;
 }

 IEnumerable GameOver ()
 {
     yield return new WaitForSeconds(1.0f);
     SceneManager.LoadScene("Main");
     yield return null;
 }

}

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