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I have a sphere with Standard Shader and emission set to 5. Emission color = red. Doesn't emit light.
So I have this sphere in the scene, and below it a floor with default material. On the sphere it is Standard Shader, emission set to 5, emission color set to red, emission > global illumination set to Realtime. I play the game, and nothing happens. The sphere looks incredibly bright but it doesn't emit light. Isn't that the point of emission?
Answer by tanoshimi · Mar 27, 2015 at 09:50 PM
And the floor is marked as static?
It's marked as static now and works, but both the light emitter and floor have to be marked as static. This sort of pisses me off, how can they advertise for 6 months Real Time Global Illu$$anonymous$$ation when any objects with GI of any sort cannot move? It might as well just be baked.
$$anonymous$$y understanding is you can use light probes in the location of key objects for realtime GI for moving objects.
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