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Question by Chocolade · Aug 05, 2017 at 08:38 AM · c#scripting problemscript.

How can i move object between two positions ?

I want to move the object between the distance 0 and 100. move it to the right when the distanceTravelled is get to 100 change direction. When it's getting to 0 again change direction again and so on.

And second option i want to make that when the distanceTravelled is got to 100 change direction and then when the object is getting to it's originalPosition change direction again.

How can i make this both cases ? ( Each case alone but how to make them ? i mean same script but each time with the other option)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MoveObject : MonoBehaviour {
 
     public float moveSpeed = 2.0f;
     private float distanceTravelled;
     private Vector3 originalPosition;
 
     // Use this for initialization
     void Start ()
     {
         originalPosition = transform.position;
     }
 
     // Update is called once per frame
     void Update()
     {
         distanceTravelled += Vector3.Distance(originalPosition, transform.position);
         
         if (distanceTravelled < 100f)
             transform.Translate(Vector3.right * moveSpeed * Time.deltaTime);
 
 
         if (distanceTravelled >= 100f)
         {
             transform.Translate(Vector3.left * moveSpeed * Time.deltaTime);
         }
     }
 }
 
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Best Answer

Answer by Menyus777 · Aug 05, 2017 at 10:15 AM

 public static Vector3 MoveTowards(Vector3 current, Vector3 target, float maxDistanceDelta);

https://docs.unity3d.com/ScriptReference/Vector3.MoveTowards.html

You set up 2 Vectors, this way you make the two endpoints you would like to move your object, When movetowards reaches its target it'll return its Destination.

 Vector3 Destination = new Vector3(0,0,100);
 Vector3 Traveller = new Vector3(0,0,0);
 float step = 2.5f;
 while(Traveller != Destination){
 Traveller = Vector3.MoveTowards(Traveller, Destination, Step);
 }
 

I reccomend you to implement this in a Coroutine.

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