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Question by DrewCarter101 · Sep 26, 2017 at 03:40 PM · rotationnot workingvuforiaaugmented-reality

Vuforia ARCamera doesn't rotate

I made an AR project using a tutorial I found online with Vuforia sdk. However, I can't get the Vuforia camera to rotate when the user turns they're phone, the project completely lacks the AR aspect, the objects don't stay in the same position while the camera rotates around it just follows it like a normal game. I tried making my own script to rotate the camera with a gyro and ataching it to the ARCamera Object but that did nothing as well

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraGyro : MonoBehaviour {
 
     // The initials orientation
     private float initialOrientationX;
     private float initialOrientationY;
     private float initialOrientationZ;
 
     void Start () 
     {
         Input.gyro.enabled = true;
 
         // Save the firsts values
         initialOrientationX = Input.gyro.rotationRateUnbiased.x;
         initialOrientationY = Input.gyro.rotationRateUnbiased.y;
         initialOrientationZ = -Input.gyro.rotationRateUnbiased.z;
     }
 
     // Update is called once per frame
     void Update () {
         gameObject.transform.Rotate (initialOrientationX -Input.gyro.rotationRateUnbiased.x, initialOrientationY -Input.gyro.rotationRateUnbiased.y, initialOrientationZ + Input.gyro.rotationRateUnbiased.z);
     }
 }
 

I'm surprised I can't find a solution to this relating to Vuforia, has no one had this problem before? Anyone have any idea how to solve it, I would really appreciate it!

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Answer by NaderNash · Jul 01, 2019 at 11:13 AM

did you set tracking device on? if not then set it to on and set Tracking mode to Rotational if you want it to be like 360 shooter, positional tracking mostly used when you have targets rather its ground or physical targets, it will says a warning that rotational tracking is only in VR but dont worry it also works in AR so if you rotates the device it will use the gyro input and rotates the camera only in x and y axis because gyro cant get the z so if you move forward and backward you won't move away the object, so its like you are in the center and you can look around and see the world around you. I hope I helped you

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