State transition to Idle, Issues with directional walk to idle anim;
So basically im trying to build a state machine with Idle as a central hub, then sorta skill tree-esque, I'll have a set of four walk animations in a branch off of idle, then a set of four attack animations in a second branch. Having trouble providing paths back to idle properly.
I'm trying to have initial state idle (on load), then exit idle to walking state based on dir input, host the appropriate directional animation via keypress, then return to idle if key press of any sort is not maintained. From Idle state I also would access a similar 'hub' of attack anims off the Attacking state with nothing currently attached. Currently my 'exit condition' as shown in the pic from (Run_Left -> Idle) is just using bool Run_Left false. Instead I get endless loop of Run_Left. Thanks for any input I'm sure you guys have had much better explanations than this...
Your answer
Follow this Question
Related Questions
Sub-State Machines and 2 Different Idle Animations 0 Answers
Animation plays faster from default state than any other. 0 Answers
Animation which uses trigger is played twice before going back to the previous state. 0 Answers
How can I effectively generate a random idle animation? Unity generates ugly transitions. 0 Answers
How to reuse animations? 0 Answers