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               Jay 5 · Jan 31, 2011 at 03:05 PM · 
                inputmonodevelopfocusdebugger  
              
 
              Debuggging standalone player, possible to receive input when window loses focus?
I'm debugging a standalone Unity player using Monodevelop 2.4 on Windows.
I've got Player Settings->Resolution and Presentation->Run In Background checked, which allows the player to run in the background without having to explicitly regain focus (eg, when pressing F5 after hitting a breakpoint)
However I still need to give the window focus in order to process inputs - is there any way around this?
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