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Question by Darthelmet · Aug 11, 2017 at 06:51 AM · movementpositionresolution

How to move and position things to account for different resolutions?

Is there an easy way in Unity to make sure things on screen get positioned and moved in a way such that it works on different screen resolutions? In our case, we have a character moving around in a grid based 2D movement system, but it moves a different amount depending on who's screen it's on, so the character doesn't end up properly aligning with the objects in the world in the same way.

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