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Question by PersianKiller · Aug 04, 2017 at 08:01 AM · c#beginnermoving-platform

need help about these codes

hi it's the code,I used it for an endless backGround and it works fine.but I have some questions.

 void Update () {

     Vector2 offset = new Vector2 (Time.time * 1, 0);

     GetComponent<Renderer> ().material.mainTextureOffset = offset;
 }

what's the difference between Time.deltaTime and Time.time and line 2, can anyone explain what does that do?

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Answer by ktitov3d · Aug 04, 2017 at 08:12 AM

Time.deltaTime is time between previous frame and current frame. https://docs.unity3d.com/ScriptReference/Time-deltaTime.html

Time.time is the time in seconds since the start of the game. https://docs.unity3d.com/ScriptReference/Time-time.html

In line 2 X-axe will be increasing over time because time.time is always go up. You are basically will move texture infinitely for by changing uv coordinates.

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avatar image PersianKiller · Aug 04, 2017 at 08:28 AM 0
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thanks bro:)

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