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3D text visible through plane/Cube
Hey guys .. I am using 3D text for displaying text.But when i create another plane/Cube over it but it is visible through them.I changed the material of the plane/Cube with the colour but still its the same.How to make them invisible when another game object comes over it.
Answer by tanoshimi · Oct 09, 2013 at 12:27 PM
The default 3d text shader displays text in front of all other objects, just like GuiText. You should create a new material for your text using a shader such as http://wiki.unity3d.com/index.php?title=3DText
thanks for your reply .. will definately try it..! And just one more question should i make use of GUI Components or create similar things using 3D text and planes. Which takes more processing and time to render. One thing i know is that GUI components are updated every frame. The text is not updating very frequently it happens on event So what would be your suggestion.AND IT IS FOR $$anonymous$$OBIL$$anonymous$$.
@tanoshimi I am trying to do the same as mentioned in the link you suggested. But the font $$anonymous$$aterial part is disabled for almost all the font that i have tried importing which include museosans,segoe,teen,veteran_typewritter,digital,verdana.. what can be the reason for this
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