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Question by sanks007 · Oct 09, 2013 at 09:27 AM · visibility3d text

3D text visible through plane/Cube

Hey guys .. I am using 3D text for displaying text.But when i create another plane/Cube over it but it is visible through them.I changed the material of the plane/Cube with the colour but still its the same.How to make them invisible when another game object comes over it.

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Answer by tanoshimi · Oct 09, 2013 at 12:27 PM

The default 3d text shader displays text in front of all other objects, just like GuiText. You should create a new material for your text using a shader such as http://wiki.unity3d.com/index.php?title=3DText

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avatar image sanks007 · Oct 10, 2013 at 04:17 AM 0
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thanks for your reply .. will definately try it..! And just one more question should i make use of GUI Components or create similar things using 3D text and planes. Which takes more processing and time to render. One thing i know is that GUI components are updated every frame. The text is not updating very frequently it happens on event So what would be your suggestion.AND IT IS FOR $$anonymous$$OBIL$$anonymous$$.

avatar image sanks007 · Oct 10, 2013 at 05:32 AM 0
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@tanoshimi I am trying to do the same as mentioned in the link you suggested. But the font $$anonymous$$aterial part is disabled for almost all the font that i have tried importing which include museosans,segoe,teen,veteran_typewritter,digital,verdana.. what can be the reason for this

avatar image sanks007 · Dec 10, 2013 at 12:11 PM 0
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It was mistake on my part. Its working perfectly..!

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