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Question by MarekLg · Mar 29, 2021 at 03:52 PM · editoreditor-scriptingprefabutility

Prefabutility.SaveAsPrefabAsset() with empty name

Is it possible to have an asset created with Prefabutility.SaveAsPrefabAsset() have an empty name that can be input by the user, in a similar fashion to CreateAssetMenuAttribute?

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