UVW coordinates fbx destroyed after "hold on" / reread-fbx message inside Unity,.??
I am working on a large dataset in 3dsmax. It contains textured-objects that I import inside Unity by using FBX files. After fresh Unity install it works fine and everything goes perfect. Problem is that after replacing my FBX with newer versions of the dataset sometimes Unity starts rereading the FBX -> and comes with a "Hold on" message. After holding on I get stretched UVW maps all around. Some maps stay intact but most are wiped out.??
Creating a new project is a solution. But after a short while it starts again -> "hold on" -> and my Texture mapping UV's are randomly lost. So some are still intact, others are wiped.
Can I bake UVW's of my fbx inside unity to store them forever? What am I doing wrong?
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