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Question by annonymushubh · Aug 03, 2017 at 06:42 AM · errorshaderunity5fix

I have error in Shader transparent/Refractive

I have no idea about that what is going on because i have not any knowledge of Shader programming

i have a error

 Shader error in 'Transparent/Refractive': 'vert': output parameter 'o' not completely initialized at line 66 (on d3d9)
 
 Compiling Vertex program with DIRECTIONAL
 Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA
 

What should i do to fix this error?

This is the code where we found the error

             void vert (inout appdata_full v, out Input o)
             {
 #if SHADER_API_D3D11
                 UNITY_INITIALIZE_OUTPUT(Input, o);
 #endif
                 o.position = UnityObjectToClipPos(v.vertex);
                 
                 #if UNITY_UV_STARTS_AT_TOP
                     float scale = -1.0;
                 #else
                     float scale = 1.0;
                 #endif
                 o.proj.xy = (float2(o.position.x, o.position.y * scale) + o.position.w) * 0.5;
                 o.proj.zw = o.position.zw;
             }


how i fix it .

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Answer by Namey5 · Aug 04, 2017 at 09:35 AM

Try removing the stuff surrounding the 'UNITY_INITIALIZE_OUTPUT (Input, o);', i.e.

Remove;

 #if SHADER_API_D3D11
 //& also remove
 #endif

Because there may be some compilation errors on certain platforms.

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