Question by
HQF · Jun 06, 2016 at 08:25 PM ·
touchscreentoucheshandle
Handle custom touches (any way to SET input.Touches from another touch array?)
I has array of custom touches
struct TouchPoint
{
public uint x;
public uint y;
public bool isDown;
public bool isMove;
public uint sizeX;
public uint sizeY;
public uint pointId;
public uint pressure;
public Vector2 position{
get {
return new Vector2(x,y);
}
}
};
can i handle this just like standart Input.Touches?
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