Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheBlindEye · Feb 03, 2019 at 07:11 PM · c#unity 5visual studio

Player didnt take damage from the Spikes

Im working on a platformer game, I created the UI for the Health and then I created the Player health.But when I created the Sprike script, it didnt work.Like,when I interect with the spike(with Box colider, is trigger) it resets the level.

I also created a void Dead, resets the level if curHealth <= 0,but I dont know why it restarts my lvl if i have 2 lives left(the player have 3 lives public int maxHealth = 3;)

The scripts are:

Spike script :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Spikes : MonoBehaviour
 {
 
     private Player player;
 
     void Start(){
 
         player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
     }
 
     void OnTriggerEnter2D(Collider2D col){
 
         if(col.CompareTag("Player")) {
 
             player.Damage(1);
         }
     }
 }
 

Player script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class Player : MonoBehaviour
 {
 
     public GameObject blood;
 
     public float speed;
     public float jumpForce;
     private float moveInput;
 
     private Rigidbody2D rb;
 
 
     private bool isGrounded;
     public Transform groundCheck;
     public float checkRadius;
     public LayerMask whatIsGround;
 
     private int extraJumps;
     public int extraJumpsValue;
 
     private bool facingRight =  true;
 
     public int curHealth;
     public int maxHealth = 3;
 
     void Start(){
 
         curHealth = maxHealth;
 
         extraJumps = extraJumpsValue; 
         rb = GetComponent<Rigidbody2D>();
     }
 
     void FixedUpdate(){
 
         isGrounded = Physics2D.OverlapCircle(groundCheck.position, checkRadius, whatIsGround);
 
         moveInput = Input.GetAxis("Horizontal");
         rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
 
         if(facingRight == false && moveInput > 0){
             Flip();
         } else if(facingRight == true && moveInput < 0){
             Flip();
         }
     }
 
     void Update(){
 
         if(isGrounded == true){
             extraJumps = extraJumpsValue;
         }
 
         if(Input.GetKeyDown(KeyCode.UpArrow) && extraJumps > 0){
             rb.velocity = Vector2.up * jumpForce;
             extraJumps--;
         } else if(Input.GetKeyDown(KeyCode.UpArrow) && extraJumps == 0 && isGrounded == true){
             rb.velocity = Vector2.up * jumpForce;
         }
 
         if(curHealth > maxHealth){
             curHealth = maxHealth;
         }
 
         if(curHealth <= 0){
             Die ();
         }
     }
 
     void Flip(){
 
         facingRight = !facingRight;
         Vector3 Scaler = transform.localScale;
         Scaler.x *= -1;
         transform.localScale = Scaler;
     }
 
     void Die(){
 
         //Restart
         Application.LoadLevel(Application.loadedLevel);
     }
 
     void OnCollisonEnter2D(Collision2D col){
         if (col.gameObject.tag.Equals("Spikes")){
 
             Instantiate ( blood, transform.position, Quaternion.identity);
             gameObject.SetActive(false);
         }
     }
 
     public void Damage(int dmg) {
 
         curHealth -= dmg;
     }
 }
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by hefeal · Feb 03, 2019 at 07:24 PM

How many colliders do you have on player game object or child of player game object? If there are more than one of them then each collision with each collider will run player.Damage(1)

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TheBlindEye · Feb 03, 2019 at 07:28 PM 0
Share

Ohh, I have more than 1.But how can i fix that?

avatar image TheBlindEye · Feb 03, 2019 at 07:38 PM 0
Share

Or u know some script for the spikes?

avatar image hefeal TheBlindEye · Feb 03, 2019 at 08:46 PM 0
Share

Ohh, I have more than 1.But how can i fix that? You can leave 1 trigger collider on player game object with tag "Player" and create child objects with tag != "Player" with remain colliders.

Or u know some script for the spikes? I don't think that this is best practice, but you can do this on player script:

 bool dmg_restore;
 public float restore_time = 1;
 
     public void Damage(int dmg)
     {
         if (!dmg_restore)
         {
             dmg_restore = true;
             curHealth -= dmg;
             Invoke("DmgRestore", restore_time);
         }
 
     }
 
     void DmgRestore()
     {
         dmg_restore = false;
     }



avatar image TheBlindEye · Feb 04, 2019 at 08:59 AM 0
Share

Ok, ty for all

I'll test these things soon

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

610 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I send data from WPF application to Unity? 1 Answer

Scrollview can't scroll with buttons that have Event Triggers 0 Answers

Code in void not executing 0 Answers

How to debug infinite loop in Visual Studio? 0 Answers

CS8025 C# Feature 'local functions' is not available in C# 4. Please use language version 7 or greater. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges