Rotate on Transform.localeulerAngels smoothly
Hi Everyone, I have attempted to search for this solution but I have had no luck.
Aim:
To rotate the head of a character model in a third person game to smoothly rotate with mouse. (Similar to GTA V looking around)
Problem:
I cannot seem to apply a rotation to localeulerAngels smoothly. Ideally I want to use Quaternion rotation to achieve this, so far no such luck. The code I paste below handles the input of the players mouse and tilts the maincamera, in this area i am also trying to achieve`enter code here` this tilt with the players head.
Please lend me a hand with your godly unity wisdom o' faithful unity lords.
Full LateUpdate
    void LateUpdate()
 {
     //mouse Input
     yaw += Input.GetAxis("Mouse X") * mouseSensitivity;
     pitch -= Input.GetAxis("Mouse Y") * mouseSensitivity;
     pitch = Mathf.Clamp(pitch, pitchMinMax.x, pitchMinMax.y);
     //Moves the Camera
     currentRotation = Vector3.SmoothDamp(currentRotation, new Vector3(pitch, yaw), ref rotationSmoothVelocity, rotationSmoothTime);
     transform.eulerAngles = currentRotation;
     //Restricts the the head turn amount
     float headpitch = pitch;
     float headyaw = transform.localEulerAngles.y;
     headpitch = Mathf.Clamp(pitch, -20, 20);
     if (headyaw > 45 && headyaw < 180)
     {
         headyaw = 45;
     } else if (headyaw < 315 && headyaw > 180)
     {
         headyaw = 315;
     }
     //apply the rotation
     head.transform.localEulerAngles = new Vector3(0, headyaw, headpitch);//this works 
     
     //Camera Placement
     transform.position = target.position - transform.forward * dstFromTarget; Quaternion
 }
 
              first and foremost let me apologies for the formatting of the question, I had made it extremely tidy but I assure the right honourable readers that upon clicking submit the formatting is now less than perfect. $$anonymous$$y sincere apologies.
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