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Question by
tkoknordic · Sep 10, 2015 at 02:23 PM ·
scripting problembuildingcloudserviceplayer settings
Can I assign Unity Project ID from a script in Unity 5.2?
I have two games that have common code base but uses different data. I have a system that changes all required information and data to make two different builds.
Now with Unity 5.2 I don't see the cloud id setting in Build settings that I used to change the value. Clicking through the Services window to unlink the game and relink it to different ID takes a lot of time. Is there an easy way to assign Unity Project ID by hand or from a script in Unity 5.2?
Comment
Any findings? I can change the PlayerSettings but I would like also to setup the project settings in services window.