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Question by akshay_shah · Aug 02, 2017 at 01:33 PM · crashframework

Getting crash on app start in UnityInitApplicationNoGraphics

I am using Unity 2017.1 I am trying to create a framework out of the iOS app generated by Unity. All seems fine. I created a framework and added to a test project. However, when I run the app I get a crash when a call is made to UnityInitApplicationNoGraphics() method. I see that it expects the path of the app as a parameter. I tried both: (1) The path to the app of the test project. (2) The path to the created framework within the test project.

However, it crashes for both the cases.

I would like to know what does Unity look for in the path provided? So that may be I can appropriately send correct value to the method.

Please let me know if any more information is required from my side.

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avatar image nOsmircK · Aug 02, 2017 at 03:30 PM 0
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try using this https://docs.unity3d.com/ScriptReference/Application-dataPath.html or check inside https://docs.unity3d.com/ScriptReference/Application.html for something returning the path you need.

avatar image akshay_shah · Aug 03, 2017 at 04:22 AM 0
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$$anonymous$$y query is - I am not sure what are they searching for in the provided path. For the generated unity iOS app project, they pass in the path for ".app" file like (/var/containers/Bundle/Application/0815C2A9-2910-4053-851A-D6754FB756A5/$$anonymous$$yApp.app)

However, if I pass that path for the wrapper app it crashes.

The code in question is at the start of the app in generated iOS project, i.e. ObjectiveC. Hence cant use the C# APIs at that point of time.

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