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How can I make ScaleValueHandle work without the scaling effect?
I am trying to provide the option in the editor to rotate an object about a single axis using handles. The ScaleValueHandle seems to change a value depending on its size, this is not desirable for rotations as they can have a value of zero which the ScaleValueHandle doesn't work with. It also causes the rotations to become larger and larger which doesn't make sense to a user.
Is there a way I can override the scaling part of the handle or is there an alternative I can use instead which will give a linear change to the value?
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