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This question was closed Oct 27, 2012 at 12:10 PM by Fattie for the following reason:

Too subjective and argumentative

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Question by bluemug · Oct 23, 2012 at 02:36 AM · procedural generationperlin noise

Procedural Generation in Unity

In Unity I am trying to replicate an AudioSurf sort of game, but instead, with randomly generated terrain. I searched had a littlt look at Perlin Noise, but I dunno how to focus that onto a single pathway. IS there any way I can replicate that terrain to make it look like Audiosurf but make the terrain generate randomly such as shown in Temple Run

Thanks

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avatar image Kryptos · Oct 23, 2012 at 08:26 AM 0
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I don't think that it would be easy with Unity Terrain. You will need to generate your own mesh.

Best approach is to generate a triangle strip kind of mesh and play with the vertex position (height) following some kind of sine or cosine wave.

avatar image robhuhn · Oct 23, 2012 at 08:57 AM 0
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Another approach could be to generate a hightmap for the terrain but I suppose you will have more control and performance benefits with $$anonymous$$ryptos suggestion.

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