Question by 
               sergey_c · Aug 02, 2017 at 05:43 AM · 
                c#unity 5scene-loading  
              
 
              LoadSceneAsync The game freezes.
I have a large map. I decided to break it into a few small ones. When the player comes to the edge of the card, the script is triggered. IEnumerator OnTriggerEnter(Collider other) { async = SceneManager.LoadSceneAsync(name_scene, LoadSceneMode.Additive); yield return async; }
And the player hangs for a second. While loading the next part of the map. How to fix this. What would the loading be smoother?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                