Question by
Spacemarine658 · Aug 02, 2017 at 01:23 AM ·
guiguitextguilabel
Help trouble with GUI
I want a text label to be over a tile and be in a set position over the tile so that if I randomly generate tiles each will have the text over it. But the GUI doesn't seem to match the unity coordinates
so for example, if I have
GUI.Label(this.gameObject.position.x,this.gameObject.position.y,100,20) "Pop");
instead of being over top of the object this script is attached to its just in a spot off center I'm so confused
Comment
Your answer
Follow this Question
Related Questions
How to change GUI label size 1 Answer
How to use individual textures as font in GUI? 0 Answers
Instructions upon walking into BoxCollider2D 0 Answers
How to set a Text on a GameObject? 1 Answer
Gui Text won't turn off 0 Answers