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Question by Lightstream · Aug 01, 2017 at 04:22 PM · uiinstantiate prefabcontentfitredraw

[UI] How to force Content Size Fitter Update after instantiating a prefab?

Hi everyone,

I have a quite complexe interface with scroll rect and everything. All is ok BUT, when i instantiate a prefab in a parent which contains a content size fitter component, the size is not update until i enable/disable the game object in the editor.

I've already tried some weird coroutines with WaitForEndOfFrame(), then re-enable object, and other functions like :

 LayoutRebuilder.ForceRebuildLayoutImmediate(UIManager.Instance.GetComponent<RectTransform>());
 Canvas.ForceUpdateCanvases();
 LayoutRebuilder.MarkLayoutForRebuild(this.transform as RectTransform);

Nothing is working atm and i wonder why i can't force the UI to redraw. Any ideas?

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avatar image Bip901 · Nov 18, 2017 at 11:29 AM 0
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Same problem. Have you solved it yet?

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Answer by Bip901 · Nov 18, 2017 at 11:35 AM

I've had the same problem and found a tricky workaround - changing the spacing of the layout group (even by as little as 0.01) forces the content size fitter to update. Just add & subtract 0.01 alternately every time you instantiate your prefab.

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avatar image JonPQ · Mar 27, 2020 at 12:35 AM 0
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there are only getters, no setters ( at least in unity 2019.1 )

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