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WebGL building FileNotFoundException does not exist
When I run a building to WebGL my test project, I always get the 3 error: How can I overcome her? FileNotFoundException: D:\Cloud-Google\LeoUnity\UnityTest4\Temp\StagingArea\Data\linkresult_wasm\build.wasm does not exist System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at :0) System.IO.File.Copy (System.String sourceFileName, System.String destFileName) (at :0) UnityEditor.WebGL.WebGlBuildPostprocessor.AssembleOutput (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:644) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:934) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281) UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr) Build completed with a result of 'Failed' UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr) UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95 UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)
Answer by Legion5slov · Sep 26, 2019 at 08:00 AM
And here's another thing: Every time, before building, I create a target directory and point it on "build and run". And every time after a error building, Unity removes it !!!