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Question by Bentoon · Apr 23, 2016 at 10:20 PM · inputvrswipe

GEAR VR Swipe

Hello All

I was using the OVR Player Controller with GearVR and am moving Forward and Back with the touchpad swipes... I can also go Left & Right...

but I want to go UP and Down ..

     public virtual void UpdateMovement()
     {
         if (HaltUpdateMovement)
             return;
 
         bool moveForward = Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow);
         bool moveLeft = Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow);
         bool moveRight = Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow);
 
         #if UNITY_ANDROID
         if (GearVRInput.GetAxisY > 0.1f)
         {
             moveRight = true;
         }
         if (GearVRInput.GetAxisY < -0.1f)
         {
             moveLeft = true;
         }
         #endif
 
 
         bool moveBack = Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow);
 
 
 
         #if UNITY_ANDROID
         if (GearVRInput.GetAxisX > 0.1f)
         {
             moveForward = true;
         }
         if (GearVRInput.GetAxisX < -0.1f)
         {
             moveBack = true;
         }
         #endif
 

However I'm not sure of the correct semantics, but I don't believe I can because of the way the Player is written by Oculus...

Any Suggestions?

So I decided to try the OVR Camera Rig to do it manually Works in the Game with WASD or Arrows but doesn't translate to Gear

     public float speed = 1.0f;
     public GameObject myCam;
 
     // Update is called once per frame
     void Update () {
 
 
         bool moveForward = Input.GetKey (KeyCode.W) || Input.GetKey (KeyCode.UpArrow);
         bool moveLeft = Input.GetKey (KeyCode.A) || Input.GetKey (KeyCode.LeftArrow);
         bool moveRight = Input.GetKey (KeyCode.D) || Input.GetKey (KeyCode.RightArrow);
 
         #if UNITY_ANDROID
         if (GearVRInput.GetAxisY > 0.1f) {
             moveRight = true;
         }
         if (GearVRInput.GetAxisY < -0.1f) {
             moveLeft = true;
         }
         #endif
 
         bool moveBack = Input.GetKey (KeyCode.S) || Input.GetKey (KeyCode.DownArrow);
 
         #if UNITY_ANDROID
         if (GearVRInput.GetAxisX > 0.1f) {
             moveForward = true;
         }
         if (GearVRInput.GetAxisX < -0.1f) {
             moveBack = true;
         }
         #endif
 
         if (moveForward) {
             transform.position += myCam.transform.forward * speed * Time.deltaTime;
         }
 
         if (moveLeft) {
             transform.position += myCam.transform.up * speed * Time.deltaTime;
         }
 
         if (moveRight) {
             transform.position += myCam.transform.up* - speed * Time.deltaTime;
         }
 
         if (moveBack) {
             transform.position += myCam.transform.forward * - speed * Time.deltaTime;
         }        
     }
 }
 

Any Ideas?

Thanks

~ be

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