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Question by Gkoumas · Jul 31, 2017 at 07:38 PM · spawningtxtdata folder

Make a txt and storing runtime info

Hi all, I made a script which spawns 12 gameobjects in random positions inside my scene (in different rooms). I have 9 different game levels, so I have one such script for each level and 9 folders of 12 objects each (1 folder for each level).What I would like to do now is to make a text (?) file so that I can store info related to this script. For example level 1, 12 gameobjects (number1,number2,number3...number12),room type etc. I have no idea how to approach the solution...Any suggestions?

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avatar image ShadyProductions · Aug 01, 2017 at 07:17 AM 0
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Look into File.IO, it is used to create files and read files. You just write the data to txt in a way that you can reread it easily back into your gameobjects.

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