Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rangr · Jul 17, 2016 at 12:11 AM · c#serializationloadingsaving

Serialization Location

I'm trying to serialize an object holding an array of lists of other game objects that hold game objects and integers for timing (probably not important but that's that). When reading up on serialization, it used Application.persistentDataPath as a place to save the serialized data, however when I use it, I get an error that the location doesn't exist. Should I actually be using Application.persistentDataPath to save the info or somewhere else ?

Thanks.

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 using System.Runtime.Serialization.Formatters.Binary;
 using System.IO;
 
 public class Level_Creator : MonoBehaviour {
 
     public static List<Control_Object>[] newLvl = new List<Control_Object>[150];
     public static Game_Array_Object lvl;
 
     void Start () 
     {
         GameObject[] allPeons = GameObject.FindGameObjectsWithTag ("Peon");
         for (int j = 0; j < 10; j++) 
         {
             newLvl [j] = new List<Control_Object> ();
             for (int i = 0; i < (j*10 + 10); i++) {
                 Control_Object peon = new Control_Object (i * 100 + 100, allPeons [i]);
                 newLvl [j].Add (peon);
             }
         }
         Debug.Log("Level Created!");
         lvl = new Game_Array_Object (newLvl);
         SaveLvl (0);
         Debug.Log ("Level Saved!");
     }
 
     public static void SaveLvl(int s)
     {
         BinaryFormatter bf = new BinaryFormatter ();
         FileStream file = File.Create (Application.persistentDataPath + "/realms/realm_" + s.ToString() + ".realm");
         bf.Serialize (file, Level_Creator.lvl);
         file.Close ();
     }
 
     public static List<Control_Object>[] LoadLvl(int s)
     {
         if(File.Exists(Application.persistentDataPath + "/realms/realm_" + s.ToString() + ".realm"))
         {
             BinaryFormatter bf = new BinaryFormatter();
             FileStream file = File.Open(Application.persistentDataPath + "/realms/realm_" + s.ToString() + ".realm", FileMode.Open);
             List<Control_Object>[] temp = (List<Control_Object>[])bf.Deserialize (file);
             file.Close ();
             return temp;
         }
         return null;
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by QuiZr · Jul 17, 2016 at 03:06 PM

You shouldn't manually combine paths (i.e. Application.persistentDataPath + "/realms"). You should use:

 System.IO.Path.Combine(Application.persistentDataPath, "realms", "realm_" + s.ToString() + ".realm")

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Rangr · Jul 17, 2016 at 08:55 PM 0
Share

While that's good to know and I have implemented that now, it does not solve my problem. The data path still does not exist.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

183 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I am getting a serialization exception error when trying to save and load in Unity? 2 Answers

Saving and Loading Various Things 1 Answer

Save/Load Animation State of Instantiated Prefabs 0 Answers

How to deserialize after I've added more members to a class 0 Answers

Serializing / deserializing large lists 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges