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Question by frogfury · Jun 17, 2011 at 08:17 AM · lagdelay

Unity interface lags behind by one action...

Ok, let's say I click on an object in the Hierarchy list. Unity does not select that object in Scene window. Instead, if I perform any other action, it would select the object I clicked on last.
This seems to happen everywhere: the Unity interface does not update itself and seems to lag one step behind my actions. I've googled, but to no avail. Help! (BTW it's not my computer, my specs are more than sufficient to run Unity.)

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avatar image save · Jun 17, 2011 at 09:40 AM 1
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Have you updated your graphic card drivers to the latest (stable, non-beta) version?

Have you tried to re-install Unity?

Have a look in the Task $$anonymous$$anager, does Unity spike the CPU-time?

Do you have any other software running in the background that might eat CPU?

avatar image frogfury · Jun 17, 2011 at 09:16 PM 0
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yes, yes, no and no

:(

avatar image Stardog · Jun 18, 2011 at 12:12 AM 0
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Have you tried new mouse drivers? I'm using a Wacom mouse and had major issues with a lot of programs - particularly accuracy of the cursor, and some programs wouldn't even register clicks.

avatar image Joshua · Jun 18, 2011 at 12:19 AM 0
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Actually, are you on a mac and using both a touchpad and a mouse? Because I believe I heard there was/is an occasional bug with that. If that's the case, try disabling the touchpad. If that fixes it, submit a bug about it ;)

avatar image frogfury · Jun 18, 2011 at 01:41 AM 0
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Not using a Wacom. I've got a Logitech $$anonymous$$X518 at 800 dpi; and the problem is only with unity, mouse works fine everywhere else.

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