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Question by Manacraft05 · Dec 27, 2018 at 08:49 PM · 2draycast

Raycast 2d don't work

hey please help me, I need to access the distance between the ground : the code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class player : MonoBehaviour {
 
 
     public Rigidbody2D playerrigid;
     public Transform playertransform;
     public float groundDistance; // the var I want to put the distance in
     
     
     
     void Start () {
         
     }
     
     // Update is called once per frame
     void FixedUpdate () {
 
 
         RaycastHit2D hit = Physics2D.Raycast(playertransform.position, -Vector2.up); // raycast to the ground
 
         groundDistance = hit.distance; // set the variable
 
 
 
         playertransform.Rotate(0, 0, Input.GetAxis("Vertical")); // player rotation
 
 
 
     }
 }

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avatar image SpaceManDan · Dec 27, 2018 at 10:57 PM 0
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Are your public variables populated? playertransform isn't null correct? You've added the correct transform in the inspector? Is the RaycastHit2D empty?

put

print(hit);

Just after you fire the ray and see what the rayHit contains. If it's null let me know if not maybe a trigger is in the way or something. Anyhow, start there.

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