I have a problem with skinned render mesh on Android.
So something strange started to happen on my android build. If I equip an armor for example, I change mesh of an upper body part. It used to work before, but for some reason it glitches right now. In editor it still works fine, but not on Android build. Anyone can point me to the right direction? It throws no errors in console on android build and I have no clue where to look. Thanks.
This is how it looks in editor:
This is how it looks in Android build:
And default body mesh work fine on android build and editor. As you can see legs and head are okey, if I would put armor leggins or helmet they would be glitched just like a chestplate. Both default parts and equipments are from the same model/rig.
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