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Question by gilles14 · May 27, 2019 at 09:38 AM · unity 5rotatenavmeshagent

How can I rotate ball with NavMeshAgent?

Hello, I have a two simple balls, one of them controlls by player and another one - by AI (NavMeshAgent). Balls always moves forward and I want to rotate them in appropriate direction. For player I use this script and it works fine

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Mover : MonoBehaviour {
     public float speedForward;
     public float speedSide;
     private Rigidbody rb;
 
     private void Start () {
         rb = GetComponent<Rigidbody> ();
     }
 
     private void FixedUpdate () {
         float moveForward = speedForward* Time.deltaTime;
         float moveSide = Input.GetAxis ("Horizontal") * speedSide * Time.deltaTime;
         rb.angularVelocity = new Vector3 (moveForward, rb.angularVelocity.y, -moveSide);
     }
 }

and here is the script I use for AI ball.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 
 public class EnemyAI : MonoBehaviour {
     private NavMeshAgent navMesh;
     private Rigidbody rb;
 
     void Start () {
         navMesh = GetComponent<NavMeshAgent> ();
         Vector3 target = GameObject.FindWithTag ("Finish").transform.position;
         navMesh.SetDestination (target);
         rb = GetComponent<Rigidbody> ();
     }
 
     private void FixedUpdate () {
         // rotates in wrong direction
         rb.angularVelocity = new Vector3 (rb.velocity.x, rb.velocity.y, rb.velocity.z);
 
         // doesnt rotate as I excpect
         // rb.angularVelocity = new Vector3 (rb.velocity.y, rb.velocity.z, rb.velocity.x);
     }
 }

but it rotates around wrong axis. I axis it to this, but it doesn't rotate at all

 rb.angularVelocity = new Vector3 (rb.velocity.y, rb.velocity.z, rb.velocity.x);

Here is video with result. https://www.youtube.com/watch?v=a_gPGcex6u0&feature=youtu.be Green ball - player, red - AI. And as you can see, green ball rotates good, but red - not. I forgot to say - there is a Friction Material attached to every ball alt text alt text

screenshot-100.png (16.0 kB)
screenshot-99.png (92.4 kB)
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