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Scale of 3d Game Object relative to Quad
I have a quad that is of scale (x, y, z) = (640, 480, 0). I have a 3D cube that is of scale (1, 1, 1)
However when the 3D object is displayed on top of the quad, it takes up more than 1 unit for each side.
What is the ratio of the scale of game objects to quad in Unity, is it an issue of pixels vs mm? If so is there a way to use the same units for both objects?
I am trying to make a 3D object the same size as a specific part of the quad.
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