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Question by M3L6H · Jul 30, 2017 at 06:07 AM · 2dscripting problemmeshgeneration

Mesh not being generated at all [Solved]

I have been working in Unity 2D and this problem is giving me the biggest headache. My code is as follows:

 Mesh m_mesh;
 
 void Start () {
         m_mesh = new Mesh();
         GetComponentInChildren<MeshFilter>().mesh
 = m_mesh;
         m_mesh.vertices = new Vector3[] { transform.position, new Vector3(1, 1, 0), new Vector3(1, -1, 0) };
         m_mesh.uv = new Vector2[] { new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 1) };
         m_mesh.triangles = new int[] { 0, 2, 1 }; }

This script is on an Empty GameObject with an empty child GameObject that has both a MeshRenderer and MeshFilter on it. It is not a render issue or a normal issue because when I start play mode, a Mesh does get put into the MeshFilter on the child, but it is a completely blank mesh. There are no vertices and no triangles in it whatsoever.

The code is as simple as I have been able to reduce it to, and I still cannot see what is wrong. The mesh just simply seems to not be generating. Any help would be much appreciated.

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Answer by M3L6H · Jul 30, 2017 at 09:18 PM

I am such an idiot. I figured it out. Apparently I had written a half-finished script ages ago, attached to some bizarre object in my hierarchy, and it was performing a FindObjectOfType<MeshFilter>() and overwriting the mesh. Can't believe I overlooked that.

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