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Question by RockmanDeividu · Nov 13, 2018 at 01:01 PM · tilemappathfindinggrid

TBS - Suggestion (Beginner)

Hello guys!

I've been researching, building and rebuilding my game and still i think i do not have the best practice to develop my game. It been said, this question is to ask what is the best approach for starting my game.

The goal is a TBS game, orthogonal tile movement with some obstacles and bonuses for terrain type. Actually is a remake of Ninja Burai Densetsu.

alt text

I started wth tilemaps, but found extremely difficult to identify WHICH tile is behind de "movement target" (looks the official game printscreen)

Then, I tried tilemap for bg and prefabs for collision. And then, my path generator script just couldn't handle:

alt text

FINALLY, comes my QUESTION: Should I build the game structure/Grid with :

A) Each TILE Individual Prefabs;

B) Tilemap with grid and make de pathfinding through script;

C) Tilemap for graphics and an Empty with scripted grid.

Thanks in advance!

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ninja-burai-densetsu-6.png (19.9 kB)
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