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Question by variousdan · Oct 03, 2015 at 02:37 PM · gameobjectprefabstringprefab-instanceloading file

Using Resources.load with a variable

Im tring to load prefabs from the resources folder based on a string variable item1 that is based in another script. The code I have works if I put in the name of the object directly instead of item1 eg "Gloves1". But when I try the code I have below I get the error "The thing you want to instantiate is null."

GameObject prefab = (GameObject)Instantiate(Resources.Load(item1, typeof(GameObject)));

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avatar image Suddoha · Oct 03, 2015 at 02:41 PM 0
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You should provide more information about the scripts that are involved. It might be that the variable is not initialized at the time this line is executed. This can have several reason. However, in order to receive help you should post the scripts or at least the relevant parts of it.

avatar image maccabbe · Oct 03, 2015 at 03:44 PM 0
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Have you tried doing Debug.Log(item1)?

avatar image variousdan maccabbe · Oct 04, 2015 at 12:36 AM 0
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Yeah I've tried that it response is blank

avatar image Suddoha variousdan · Oct 04, 2015 at 01:42 AM 0
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Please provide more information. If you pull the string from another script, how do you initialize that variable?

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Answer by hexagonius · Oct 03, 2015 at 03:38 PM

The gameobject you want to instantiate needs to be in the resources folder as a prefab, but no subfolder and needs to be called Gloves1.

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avatar image variousdan · Oct 03, 2015 at 11:13 PM 0
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Uh yeah done that, read the first sentence.

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