Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SkytreeNetwork · Jul 29, 2017 at 09:24 AM · scripting problemvariable

How to make change variables

 using UnityEngine;
 using System.Collections;
 using UnityEngine.EventSystems;
 
 public class ballCtrl : MonoBehaviour
 {
     private bool isRightPressed = false;
     private bool isLeftPressed = false;
 
     public bool isCrashed = false;
 
     private Rigidbody2D rb;
     public float sensivity;
 
     void Start () {
         rb = GetComponent<Rigidbody2D> ();
     }
 
     void Update () {
         if (!isRightPressed && !isLeftPressed) {
             //Debug.Log ("What the...?");
             return;
         } else if (isLeftPressed) {
 
             //Left
             rb.AddForce (Vector2.left * Time.deltaTime * sensivity);
             Debug.Log ("Left Go");
 
         } else {
 
             //Right
             rb.AddForce (Vector2.right * Time.deltaTime * sensivity);
             Debug.Log ("Right Go");
         }
     }
 
     public void LeftDown(){
         isLeftPressed = true;
         Debug.Log ("Left Down");
     }
 
     public void LeftUp(){
         isLeftPressed = false;
         Debug.Log ("Left Up");
     }
 
     public void RightDown(){
         isRightPressed = true;
         Debug.Log ("Right Down");
     }
 
     public void RightUp(){
         isRightPressed = false;
         Debug.Log ("Right Up");
     }
 }

How to make this move?? Actor that this script connected aren't moving.

 public float sensivity;

is not 0, and also I checked that these functions are called. (LeftDown, LeftUp, RightDown, RightUp)

PLZ HELP

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by CalleRC · Jul 29, 2017 at 11:34 AM

@SkytreeNetwork Well I'm not quite sure, but first of all, you will need to define the boolean's "isRightPressed" and "isLeftPressed", and then you will need to change their values from false to true upon a button press. This can be done with the following code.

 private bool isRightPressed = false, isLeftPressed = false;
 
 void Update() {
 if (Input.GetKey(KeyCode.RightArrow))
 isRightPressed = true
 else
  isRightPressed = false
 
 if(Input.GetKey(KeyCode.LeftArrow))
 isLeftPressed = true
 else
 isLeftpressed = false
 }

but instead of making variables depending on the key is pressed, you can just apply the force to the rigidbody inside the "if" statement.

Not sure what you are trying to make, but if its a fps controller, you can use the FPS asset that is premade in unity, or follow this tutorial. It is well explained and though me a lot about making character movements.

https://www.youtube.com/watch?v=F5eE1YL1ZJY

https://www.youtube.com/watch?v=8yLLKKLWj-A

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

112 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

pubblic variable don't get change from script with OnTriggerStay 1 Answer

Edit variable in script B from script A 1 Answer

Cannot access AudioSource from within function 0 Answers

(PLAYMAKER) How to synchronize global variables to another visual scripting? (like Uscript or Behavior Machine Pro) 0 Answers

Scope issues when initializing variables 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges