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How do I create a First-Person View model with hands and multiple weapons?
I understand how to add a model to a camera by making it a child object and repositioning it. What I am trying to understand is how to have a hand model with several weapon models, how to organize/use them in unity in a way that which I am reusing the same model versus just having a hand model hardwired with each weapon/gun.
My research has lead me to think IK (Inverse Kinematics) may be a possible solution but no real idea how this is handled in FPS games in general. Does anyone have any good resources for understanding this?
Yes, I$$anonymous$$ is the way to go if you have more than a handful of weapons. However, you don't have to use I$$anonymous$$ inside Unity; you can also use it to keyframe your animation inside your 3d editing application. It depends on the fidelity of the hand, finger and arm movements you require. I guess you'll have to try out both way to do it and see what works best for you.
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