Stop unity adding a prefix on import.
Hello, I'm not sure if this is a unity error but I can't find anything that helps with what I need. Basically, when I import an FBX file with animations it renames each of the animations to (armaturename+animationname) obviously replacing them with the names respectively, I would normally import using a blend file but I can't seem to get it to import animations (it imports an animation called "Scene" which is blank.
I feel I need to add some context to this, I have 2 skeletons that use the same animations, but I don't want them to be in the same FBX file. the skeletons are not the same but the animations contain anim data for both skeletons to work together. So I'm trying to use one AnimationController to control the animations, but as the naming is different it only picks up on the one from that file not both.
Sorry if this doesn't make sense I'm not great at explaining my self if anyone needs screenshots please let me know.
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