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               Question by 
               MClion9 · Mar 17, 2018 at 12:57 PM · 
                c#unity 5fpscamera rotate  
              
 
              Rotate camera to default position when player collides
In the game the player runs and doges obstacles. What can i do to make the players camera rotate back to the default postition (0,0,0) when he hits an oblject with the tag respawn.
This is the teleport script
void OnTriggerEnter(Collider other) { if (other.tag == "Respawn") { transform.SetPositionAndRotation (respawnpoint.transform.position, test);
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              If that script is on the player you are simply moving the player. If that script is in the camera, unless you have a collider in the camera OnTriggerEnter will never be called.
If you are the first case try creating a public variable for the camera, and assign the desired camera in the inspector, then use that variable to set up camera location and rotation.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                