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Question by mcdemrer · Jul 28, 2017 at 11:03 PM · script.variablevariablesparametersparameter

Set a script as a variable in C#

I need a way to set a script as a variable in C#, like how one would use "public GameObject x," but I need a beginning part that would identify a script. If this is impossible, then I need a different way to make a script a parameter within a method. Any help is appreciated.

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Answer by moltow · Jul 28, 2017 at 11:15 PM

Your script is a class, just like GameObject is a class. Thus, you can do something like...

     public MyClass myClassInstance;
     
     void Start()
     {
         myClassInstance = GetComponent<MyClass>();
         // This assumes you attached a MyClass component to this GameObject
     }
 

If you have MyClass attached to a different GameObject, look at the docs related to GameObject.Find.

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Answer by SteenPetersen · Jul 29, 2017 at 12:09 AM

you have not explained why you need this so perhaps you can also take a look at statics:

https://unity3d.com/learn/tutorials/topics/scripting/statics

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avatar image mcdemrer · Jul 29, 2017 at 07:23 PM 0
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I already use statics, but I have certain data saved within scripts around my folder that all correspond to a specific Item. When taking out an item, it needs to convert a supplied ID to a prefab that contains that ID, and the way that I've theorized doing this is through saving both the prefab and the ID to a script, and it could find the ID of ScriptX, and then use ScriptX.Prefab to instantiate it.

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