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Question by WhisperXD · Sep 13, 2018 at 03:11 PM · transformmovingcheck

how can i know if this transform is moving ???

i wanna know if this transform is moving or not, and i'm not use rigidbody, i use navmeshagent, how can i know that ??. Or maybe better, I can check if this transform is moving or not, without using navmeshagent

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Answer by I5 · Sep 13, 2018 at 03:25 PM

If you don't want to use the nav agent, this will work (you'll probably want to comment out the Debug.Log after testing):

         private Vector3 lastUpdatePos = Vector3.zero;
         private Vector3 dist;
         private float curentSpeed;
         protected virtual void Update() {
             dist = transform.position - lastUpdatePos;
             currentSpeed = dist.magnitude / Time.deltaTime;
             lastUpdatePos = transform.position;
             Debug.Log(gameObject.name + " movement speed is:" + currentSpeed);
          }


Or, if you want simpler, and are ok with using the nav agent, just call/check navAgent.velocity in Update

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