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Question by _aish1995 · May 11, 2017 at 09:51 AM · c#unity 5buttonsdkscene load

how to make a gaze work with a button?

i used gvr sdk 1.0.3 and unity 5 .i have created an app if the user gazes at an object it goes to next scene.how to make it work with the button? i followed the same method for button. i added the script to (canvas-button-text) here i have added the script to" button ". the issue is "the reticle does not detects the button". the reticle moves separately . it cannot be pointed on the button. how to solve this issue? plase do reply

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.EventSystems;

public class time : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {

 public float gazeTime = 2f;
 private float timer = 0f;
 private bool gazedAt = false;

 // Use this for initialization
 void Start () {

 }
 void Update(){
     if (gazedAt)
     {
         timer += Time.deltaTime;
         if (timer >= gazeTime)
         {
             SceneManager.LoadScene("OtherSceneName");
             timer = 0f;
         }
     }
 }
 public void ss(string scenetochangeto)
 {
     gameObject.SetActive (true);
 }

 public void OnPointerEnter(PointerEventData eventData)
 {
     //Debug.Log("pointer enter");
     gazedAt = true;
 }

 public void OnPointerExit(PointerEventData eventData)
 {
     //Debug.Log("pointer exit");
     gazedAt = false;
 }

}

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