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               Question by 
               stingman · Jun 16, 2012 at 07:45 PM · 
                collisioncharactercharactercontrolleroncontrollercolliderhit  
              
 
              Detecting collisions with OnControllerColliderHit when not moving
The title sums it up. My character is controlled with a character controller but often times I may be standing still and an enemy bumps into me and I don't take damage because I'm using OnControllerColliderHit to detect enemy collisions. I understand this function only works if the Character Controller is moving. Anyone have any suggestions or work arounds with using this function? I don't want to use a rigidbody or triggers for my character.
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              What are the enemies, CharacterControllers, Rigidbodies or simple colliders?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                