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Question by KillerCat · Jul 28, 2017 at 01:36 AM · collisioncoroutines

How Can I get this Coroutine to Work with my OnCollisionEnter?

I want this to wait the 5 seconds then lower the speed. I have tried putting it into a whole coroutine but the collision variable from the OnCollisionEnter doesn't carry on.

 void OnCollisionEnter(Collision collision)
     {
         if (collision.transform.tag == "PowerUp" && CanPowerUp == true) 
         {
             CanPowerUp = false;
             collision.transform.position -= new Vector3 (0, 100, 0);
             print ("You have increased your speed");
             jumpSpeed += 5f;
             StartCoroutine (Waiter);
             jumpSpeed -= 5f;
             Debug.Log ("Speed has decreased");
             collision.transform.position += new Vector3 (0, 100, 0);
             CanPowerUp = true;
 
 
 
         }
     }
 
     IEnumerator Waiter()
     {
 
         yield return new WaitForSeconds (5f);
 
     }

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Answer by bobisgod234 · Jul 28, 2017 at 02:36 AM

 StartCoroutine (Waiter());

Will start the Coroutine (note the ()'s). In the Coroutine Waiter, anything after the yield will execute 5 seconds later, so move code that you want to execute 5 seconds later into the Coroutine.

      IEnumerator Waiter()
      {
          yield return new WaitForSeconds (5f);
          jumpSpeed -= 5f;
      }
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