looking for advice on building a ui in vr
I'm trying to implement a ui that updates based on what a laser is pointing at in the scene. I've got it updating but the display is super pixelated (and huge) and fixed in one spot. I'd like to have something like a HUD that is always in the corner of your eye and follows you around. I'm using a canvas and text in worldspace linked to my headset. Any advice?
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