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Question by Ending2019 · Aug 18, 2017 at 01:58 PM · shadertransparent shader

some problem with two-sided wireframe shader

Hi everyone! I have some problem with my two-side wireframe shader!!! And this is what I want: alt text

But this shader is using cutout and i dont want to use it because of the "Jagged Edges" So i try to modify it to use depth test, and get this:

alt text

The backside of the mesh close to the camera, is been culling by the frontside which is behind the backside.

here is my shader:

 SubShader 
     {
         Tags { "RenderType"="Transparent" "Queue"="Transparent" }
 
         Blend SrcAlpha OneMinusSrcAlpha
         ZWrite Off
 
         Pass
         {
             Cull Front
             LOD 200
             CGPROGRAM
                 #pragma target 5.0
                 #pragma vertex vert
                 #pragma fragment frag
                 #pragma geometry geom
             
             ENDCG
         }
 
         Pass
         {
             Cull Back
             LOD 200
             CGPROGRAM
                 #pragma target 5.0
                 #pragma vertex vert
                 #pragma fragment frag
                 #pragma geometry geom
             
             ENDCG
         }
     } 


Does anyone know how to fix this?? thanks~~~

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擷取2.jpg (338.0 kB)
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Answer by Destolos · Aug 18, 2017 at 02:11 PM

Perhaps it is possible to solve the problem without an extra shader. https://docs.unity3d.com/ScriptReference/GL-wireframe.html could do it, but i didn't tested it.

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