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Question by Wahooiy · Aug 11, 2017 at 07:21 AM · objectlerpsin

Oscillating a value using Lerp and Sin

I want to oscillate a value between a min and max range smoothly, starting from the minimum value.

I thought this would work:

 void Update(){
     _chargePower = Mathf.Lerp (_minPower, _maxPower, Mathf.Sin(Time.time - _startTime));
 }

This works as you would expect, however, after lerping from the max back to the min, the value gets clamped at the min value, due to the Sin function -1 to 1 range.

I could use this to convert the Sin function into the 0 to 1 range:

 float t = Mathf.Sin ((Time.time - _startTime) + 1f) / 2f;

However, this would mean the start value would be turned into 0.5, not 0. How can I smoothly lerp between a min and max range, starting at the min range?

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avatar image Hellium · Jul 27, 2017 at 12:53 PM 0
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Try this :

 float sin = $$anonymous$$athf.Sin(Time.time - _startTime - $$anonymous$$athf.PI ) ;
 float t = ( sin + 1 ) * 0.5f

https://www.desmos.com/calculator/yh8yfxifhf

avatar image Wahooiy Hellium · Jul 27, 2017 at 01:09 PM 0
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This will still start in the middle of the range, but reverse the lerp. Should be pi/2 ?

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