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Tumtable · Jan 04, 2015 at 03:00 AM ·
gameobjectnetworkinginstantiationprogress-barnetwork instantiate
How to make a progress bar for a network connection?
When a client connects to a started match there is a lot of objects instantiated on the network and thats require a time to load and instantiate those objects (once as they are automatically loaded when the client connects to a server), like change a scene.
Can I control when the objects will be loaded or can I create a progress bar from this loading? And how can I do that?
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